For the workshop our goal is to produce three final products. 1. High Resolution 11 x 17″ print 2. HD Video animation (1920 x 1080 px) or (1024 x 768 px) 3. Laser cut Lamp (size to be determined) Read more – ‘Final Assignments’.
To illustrate the difference between a class and an instance let’s take a look at applying the concept to dogs. Class A class is a definition for a collection of objects. For example, if we define a class for Dogs it would include all the characteristics common to all dogs. The class is a template: […] Read more – ‘Classes & Instances of Dogs’.
In order to create Generative Art through the medium of code, we first need several new tools. You will need to learn the basics of object-oriented programming (OOP). If you’re a seasoned programmer, you’re probably already familiar with this concept — very few languages above a certain power and sophistication don’t accommodate object-oriented structures. OOP […] Read more – ‘Object-Oriented Programming’.
The term originated in a paper by Philip Galanter, artist and professor at Texas A&M University, he wrote “Generative art refers to any art practice where the artist uses a system, such as a set of natural language rules, a computer program, a machine, or other procedural invention, which is set into motion with some […] Read more – ‘Generative Art’.
The ‘While’ structure is similar to an if statement, but there is an important difference. With an if statement, the code inside the curly braces will run 0 or 1 times (0 times if the condition is false, 1 time if the condition is true). But with the while loop code can run many times, […] Read more – ‘The While Loop’.
The color() function is used to create a variable of the type color. This is handy if you need to create colors you can use anywhere in your sketch. In this example, I’ve declared a color variable named c, before the setup() function. The fill() function is used to set the fill color of the […] Read more – ‘Review 1’.
Processing is a popular, very-high-level programming language that began at MIT in 2001. Originally developed by MIT Media Lab alums Casey Reas and Benjamin Fry—both artists and technology thinkers, Processing was intended to be a learning language, a tool to get non-programmers, particularly artists, hooked on code via the promise and delivery of immediate visual […] Read more – ‘Introduction to Processing’.