With the ubiquitous mobile industry still constantly growing we have the opportunity to change people’s behaviours to alter some of the larger problems in the world through the use of mobile phones.
In our in-class exercise your group will be given a number of cards which will determine some of the contraints for your project. The cards will outline the following limitations:
1. Area of Behaviour
2. Target Audience
3. Social Media Features
Your challenge will be to design a cohesive focused idea and interface for a mobile application. Your group will present the project on Dec 12th (Section S001) or Dec 13th (Section S002).
Hand-ins:
Fall 2011 Section 001
Fall 2011 Section 002
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