Now let’s animate the circles to move independently.
int _num = 10;
Circle[] _circleArr = {
};
void setup() {
size(800, 800);
background(255);
smooth();
strokeWeight(1);
fill(150, 50);
drawCircles();
}
void draw() {
background(255);
for (int i=0; i<_circleArr.length; i++) {
Circle thisCirc = _circleArr[i];
thisCirc.updateMe();
}
}
void mouseReleased() {
drawCircles();
}
void drawCircles() {
for (int i=0; i<_num; i++) {
Circle thisCirc = new Circle();
thisCirc.drawMe();
_circleArr = (Circle[])append(_circleArr, thisCirc);
}
}
//================================= objects
class Circle {
float x, y;
float radius;
color linecol, fillcol;
float alph;
float xmove, ymove;
Circle () {
x = random(width);
y = random(height);
radius = random(100) + 10;
linecol = color(random(255), random(255), random(255));
fillcol = color(random(255), random(255), random(255));
alph = random(255);
xmove = random(10) - 5;
ymove = random(10) - 5;
}
void drawMe() {
noStroke();
fill(fillcol, alph);
ellipse(x, y, radius*2, radius*2);
stroke(linecol, 150);
noFill();
ellipse(x, y, 10, 10);
}
void updateMe() {
x += xmove;
y += ymove;
if (x > (width+radius)) {
x = 0 - radius;
}
if (x < (0-radius)) {
x = width+radius;
}
if (y > (height+radius)) {
y = 0 - radius;
}
if (y < (0-radius)) {
y = height+radius;
}
drawMe();
}
}
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