Now let’s rotate but change the center point of our rotation.
We do that using the translate() function.
float r = 0;
void setup() {
size(400,400);
background(10);
smooth();
noStroke();
}
void draw() {
translate(width/2, height/2);
fill(255);
rotate(r);
float circle_size = random(5, 15);
ellipse(100 + r, 10, circle_size, circle_size);
r = r + 0.2;
println(r);
}
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